![]() The Outer Worlds brings some of the comparisons on itself in the general gameplay loop, too, as the game's version of the Fallout V.A.T.S. Creative scientific weapons like the Shrink Ray does exactly what it sounds like it does in hilarious fashion. There are assault rifles and the expected weaponry, but different weapon types are more effective against different types of enemies. It helps the expected variety of arsenal is here too. Recoil, feedback and impact give importance to combat that prior Obsidian games didn't seem to have. ![]() It's more satisfying than older Fallout games, and similar praise goes to the feel of melee weapons. Out in the world(s), gunplay's weight and impact is a pleasant surprise. Slick-talker or mad scientist of sorts? Indeed. Those who want to sneak around and kill (or not) adversaries can do the same. Players who want to be a swashbuckling melee juggernaut can invest the necessary points and go to town. Especially on a headset like an Astro A50, accompanying NPC chatter, ambient noises and music really bring everything together to sell an engrossing take on this western in space.įor those who adored New Vegas, it's easy to see where this is going in the gameplay department.īuild variety is a huge part of The Outer Worlds. Nothing shocking there on Obsidian's part, but the variety of characters and how they weave into the central plot is top-notch. Even some of the biggest releases in recent years share both of these problems, so using it as a point of criticism that the game feels like an older-gen release is a tough sell.īesides, the voice acting is some of the best players will find in games today, and it helps the game's immersion no end. Like some of the lip-synching, this isn't the biggest of issues. They don't feel like big places with big populations simply because there aren't that many NPCs at once. If there is a knock to the game's immersion, it's the sense of scale within communities. ![]() No place feels the same, and it is easy to get sidetracked simply exploring the world. Lush, colorful fauna and jaw-dropping skyboxes with stars, planets and other wonders round out the scenery. Where The Outer Worlds really shines is in the diversity of character splashed into those models and-of course-the worlds themselves.Īlongside the Fallout vibes, there's a dash of No Man's Sky. Character models are detailed, the lip-synching is spotty and there is an acceptable level of jank from NPCs, making for a familiar experience but not a game-ruining one. ![]() The engine working behind the scenes is Unreal Engine 4, though things seem instantly smoother than other Bethesda-backed engines. Visually speaking, The Outer Worlds screams Fallout right from the opening sequence. The Outer Worlds feels nostalgic and is an odyssey of sorts that won't have any problem standing on its lonesome for a long time after launch. ![]()
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